Octane X went through XB/RC releases in a months long closed beta PR1 is our first public release following that closed beta. What does Octane PR1 mean? What is 'PR1' vs XB1/RC1 etc ? if you are on an old PayPal sub, make sure to get on the new one using Stripe, which includes this. If you are on studio, make sure you have a sub with all access - i.e. If you have an Octane Studio or Enterprise sub, then Octane X standalone, and all DCC plug-ins will be available in the downloads section. I'll start with the obvious ones and we will update this post with more once we get additional feedback from users The rest of this thread will begin to answer the questions everyone must have, and there are many. There is basically no way Octane has any future on Apple's hardware going forward without us doing this work, and we needed their help to make it happen this year. I must thank the great folks at Apple who helped us with the hardest parts, some of whom we have been working with for the better part of a decade on this. Being out of the gate first does seem hard, especially because so much has to be invented along the way. Maybe every GPU renderer will one day have to do what we did, and maybe it will be simpler. The incredible team at OTOY did truly mind blowing work to make this happen. You can read the full press release here.
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